The Brakkar Chain Planetary System

The Brakkar System lies in an outlying arm of Segmentum Obscurus, a region often isolated by periodic warp storms. As a rare calm point within a warp storm nexus, the Brakkar System serves as a local capital for the sector, an important hub of logistics, manufacturing, and freight shipping, as well as the seat of the local Administratum, Ecclesiarchy, and Imperial governance.
Heavily Fortified: As a regional defence anchor and major trans-shipping nexus, the Brakkar System maintains a substantial Planetary Defence Force and System Defence Fleet. Numerous Imperial Guard regiments are often stationed within the system awaiting deployment, and even Space Marine strike forces are known to seek refuge here when warp travel becomes too hazardous.
Substantial Orbitals: As a safe haven in a region plagued by warp instability, many ships seek sanctuary in the Brakkar System and remain for generations. To service this need, the system has developed extensive orbital dockyards, warehousing complexes, and habitation platforms to rival those of other sector commands. Due to its isolation, the true scale of Brakkar’s infrastructure is often underestimated by Imperial authorities.
Xenos Presence: Owing to the vagaries of warp travel in this region, combined with extensive trade, industry, and mining opportunities, several sanctioned and unsanctioned xenos enclaves have emerged within the system. These include populations of Squats and even elusive Eldar, tolerated only as long as they remain useful.
System Defences: To monitor warp fluctuations and provide early threat detection, the outer system’s larger planets house fortified listening posts, equipped with long-range augur arrays and deep-range vox relays. These installations provide vital early warning to the System Defence Fleet.
Outer Planets, Brakkar 02, 03 & 04: The outer planets support vital industries that supply both Brakkar Prime and neighbouring systems. Agriculture, smelting, and primary extraction industries produce the resources required to sustain Imperial war efforts. These worlds also host deep-space auspex arrays used to track warp currents and aid void navigation in this treacherous region of the galaxy.

Brakkar 04 is the agricultural backbone of the Brakkar System, supplying its hives with essential foodstuffs. The planet’s surface is a patchwork of massive, irrigated farmlands, towering silo-hives, and enclosed nutrient factories.
Population: 12 Billion
Main population centres:
Hive Karradon
Hive Targoola
Hive Thalven
Hive Marrawen
Brakkar 04 will be the focal point of battles of Event 1 gamers from Australia.

The colossal red planet known as Brakkar 03 is a brutal industrial world dominated by endless forge-hives, gun foundries, and vehicle manufactoria. The atmosphere is permanently choked with brown iron dust from centuries of strip mining and volcanic extraction.
Though not officially recognised as an Adeptus Mechanicus Forge World, Brakkar 04 operates under a mechanically aligned industrial charter. The local Tech-Priesthood, known as the Order of the Iron Cog, maintains a fragile political balance with Mars, supplying ordinance and chassis components in exchange for sanctioned STC fragments and “conditional forgiveness” of tech-heresies.
Population: 11 Billion
Main population centres:
Hive Eltzmark
Hive Brakkensheim
Hive Styrhaven
Brakkar 03 will be the focal point of battles of Event 1 gamers from the UK and Europe.

Brakkar 02, is a verdant mining world, a rare combination of rich mineral wealth and lush ecosystems. Towering forests, rolling hills, and fertile river valleys coexist with vast open-pit mines, refinery spires, and mechanised extractor lines. The planet’s greenery is maintained by controlled climate systems and hydropowered irrigation networks, making it one of the few mining worlds where nature and industry visibly coexist.
Population: 53 Billion
Main population centres:
Hive Ashford Reach
Hive Saint Meridian
Hive Fort Halvern
Hive Detros
Brakkar 02 will be the focal point of battles of Event 1 gamers from the USA & the rest of the world.

Brakkar Prime will be the focal point of battles of all Event 2 games. Players from different regions will play battles to decide the outcomes of different Hive cities across Brakkar Prime.
Players from Australia will focus on Hive Tarsus Magna. The primary hive and seat of planetary command. A towering spire-complex of black adamantium and stained plascrete, its upper tiers house the noble dynasties and sector command offices.
Players from the UK & Europe will focus on Hive Helstrom. A brutal warfoundry hive surrounded by scorched industrial wastelands and oceans of rusted pipework. Thousands of factorum stacks belch toxins into a permanently ash-choked sky.
Players from the USA & rest of world will focus on Hive Vorkath Ultima. A trade and transit hive built around a massive starport complex. Its skyline is a jagged maze of landing towers, cargo spires, and orbital lift platforms.

Factions Active in the Brakkar Chain

Orks – A vast space hulk has materialised from the warp on the outer fringes of the Brakkar Chain planetary system. From its rusted belly pours an endless horde of Greenskins, heading straight for the Brakkar outer worlds.
Chaos – At the same moment the space hulk appeared, so too did the forces of Chaos. Just a coincidence or the opening moves of a far more sinister and cunning plan?
Genestealer Cult – Amidst the growing turmoil on the outer planets of the Brakkar Chain, long dormant Genestealer Cult cells have risen in open rebellion, wreaking havoc among the local Planetary Defence Forces.
Tyranids – A secret Imperial facility containing Tyranid organisms frozen in stasis has been uncovered by the Genestealer Cult. Their release has unleashed bio-horrors upon the unsuspecting defenders, forcing them to counter invading forces and the enemy from within.
Necrons – Deep beneath the surface of Karis Luna, the moon of Brakkar 02, an ancient Necron tomb complex has awakened. Legion after legion of metallic warriors now march forth, using the moon as a staging ground for their relentless advance across the system.
Eldar – Eldar forces have been seen fighting alongside and against the Imperials. Their motives remain unclear.

Space Marines – Space Marines from a multitude of Chapters are stationed within the Brakkar Chain and sprang into action the moment the space hulk emerged from the warp.
Imperial Guard – Numerous Imperial Guard regiments are garrisoned throughout the Brakkar system, awaiting deployment to warzones across the sector. They grind into action as they prepare themselves to defend the Brakkar Chain.
Sisters of Battle – The Brakkar Chain is home to several prominent Ecclesiarchy monasteries that the Adepta Sororitas cannot afford to lose. The Sisters of Battle have mobilised to defend these holy sites from xenos and heretic alike.
Imperial Agents – Arbites precincts across the Brakkar worlds have enacted martial law in response to the Genestealer Cult uprisings. Several Inquisitorial agents have also been rumoured to now be active in the system.
Squats – The Brakkar Chain is a vital logistics hub for several nearby Squat strongholds in this sector. They respond to distress call from Brakkar Prime to honour ancient trade pacts.
Eldar – Eldar forces have been seen fighting alongside and against the Imperials. Their motives remain unclear.


The Squats Answer the Call
The soft pulse of the plasma drives reverberated through the floor panels as Squat Paymaster Beldin Heavybeard hovered over the control console. Beyond the curved armaglass, a river of stars drifted by, their cold light glinting off the hull. Brakkar Prime loomed large in the viewport, the likely destination of the Oathkeeper and its crew.
Beldin’s brow furrowed as he skimmed through the mountain of auspex readings he had downloaded alongside a distress call from Brakkar Prime’s planetary defence network. Orks! Always Orks. So much profit lost dealing with that scum over the last decade. While Beldin’s Squat mercenary crew enjoyed venting their ancestral hatred on the accursed greenskins, the lost trade income of his cousins in the region was becoming existential. The Brakkar system couldn’t be allowed to fall, or the livelihood of half the league would be lost! As Beldin pored through the readouts, his anger and frustration increased. This was no petty warlord and his thuggish minions out for a laugh. Hundreds of Ork Rok’s had already appeared at the system’s edge. Space Hulks, tethered together with ramshackle bonding cables were being towed towards Brakkar Prime by smaller Ork craft. This was a full-scale invasion!
‘Who can we trust?’ Beldin thought to himself. The Squats knew that despite their considerable contribution to the Brakkar Chain’s economy, no human would put their life on the line to safeguard Squat profits. Space marines certainly would not, they would sacrifice millions of their civilian population just to save one turbolaser battery. ‘And they’d be right to do it’ thought Beldin ruefully.

Trade charters were fraught. Doubtless, the Squats risked losing their charters should they choose to prioritise defending their own holdings on Brakkar 02 above contributing to the defence of Brakkar Prime. Yet if they did not, those holdings were doomed. Beldin reviewed the balance of forces. Brakkar’s PDF forces were large and well equipped, but normal humans were dishonourable creatures who would put their own survival above their oaths. Several space marine chapters had forces in the region, almost as stubborn and capable as a Squat, Beldin thought but spread far too thin. Beldin’s mercenaries, and the miners of Brakkar 02 would fight to the last, but were far too few in number. The strange battle nuns and the other Imperial fanatics would help, but again too few. Pleas had been issued to local Eldar forces to assist, but hadn’t been answered. Even the prisons had been emptied, each convict bribed with the promise of freedom, and threatened with a short lifespan should they refuse.
Beldin prepared himself to address his men. If the Ancestors willed it, they would prevail, but only a fool would hold much hope…